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Home/ Questions/Q 6697051
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T06:24:51+00:00 2026-05-26T06:24:51+00:00

i have developed a game that is currently running on iphone/ipad/ipod touch without any

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i have developed a game that is currently running on iphone/ipad/ipod touch without any problems.
recently i needed to run it on the simulator, and i found that it crashes on a specific load function when starting one of the levels, i went to the crash report in user/Library/Logs/DiagnosticReports and saw that abort() is being called after the constructor of one of the game objects is called:

0   libSystem.B.dylib               0x93100ef6 __kill + 10
1   libSystem.B.dylib               0x93100ee8 kill$UNIX2003 + 32
2   libSystem.B.dylib               0x9319362d raise + 26
3   libSystem.B.dylib               0x931a9679 __abort + 124
4   libSystem.B.dylib               0x9318c3bc release_file_streams_for_task + 0
5   gamehere                        0x0004d650 Piso::Piso(W3d*, int, int) + 758 (Piso.cpp:45)

so i go to “Piso.cpp” and see that line 45 is just the ending bracket of the constructor for this object.

i really dont have a clue of what can be the cause of this crash, inside that constructor i load textures, initialize some counters, arrays and other stuff for that class, again, any of those have caused problems when running on devices…

i really appreciate some ideas on where to look in order to fix this.
Thanks!.

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  1. Editorial Team
    Editorial Team
    2026-05-26T06:24:52+00:00Added an answer on May 26, 2026 at 6:24 am

    A close bracket means the destructor of some local variable. For example:

    struct Test {
        ~Test() {
            throw "error";
        }
    }
    
    int main() {
        int b;
        {
            Test a;
        };    //On your stack trace, here it will be pointed as the error line.
        b = 1;
    };
    
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