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Home/ Questions/Q 6959941
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T15:20:19+00:00 2026-05-27T15:20:19+00:00

I have developed a WebGL bike configurator demo using Three.js. Given the fact that

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I have developed a WebGL bike configurator demo using Three.js. Given the fact that WebGL is not yet supported on iOS Safari, I have to port my app to Objective-C. Which 3D engine do you recommend?

What do you think about NinevehGL and iSGL3D framework?
http://nineveh.gl/
http://isgl3d.com/

EDIT: I need free/opensource frameworks

EDIT 2: I have found a great comparison of open source frameworks althought NinevehGL framework is not mentioned:

http://maniacdev.com/2009/08/the-open-source-iphone-game-engine-comparison/

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  1. Editorial Team
    Editorial Team
    2026-05-27T15:20:19+00:00Added an answer on May 27, 2026 at 3:20 pm

    Given that you are comfortable with javascript I would suggest using Unity3D so you can code in UnityScript which is also ECMAScript derived.

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