I have developed this custom ImageView class to override some of the default behavior to fit my needs. Let me describe what this custom ImageView does…
Let’s say you have a bunch of icons to display in GridView both in the drawable-mdpi and drawable-hdpi folder, they are 48x48px and 72x72px in size, respectively. There are no icons available in the drawable-xhdpi folder. The GridView attributes are so that all the icons size will be in 48x48dp (this will translate to 48px, 72px and 96px for mpdi, hdpi and xhdpi densities, respectively).
Since there are no icons in the drawable-xhdpi folder, when this app is ran on a device with such density, the icons will be pulled from the drawable-hdpi folder. And since they are only 72px and the xhdpi devices are expecting 96px images, the icons will be stretched to fill the remaining pixels.
This is the behavior my custom ImageView attempts to override. With my custom component, what will happen is that the images will simply not get stretched. For instance, in the example above using my class, each ImageView inside the GridView will still be 96x96px (because of the 48x48dp size defined) but the images used are from the drawable-hdpi folder which are 72x72px. What will happen is that these images from the drawable-hdpi folder will be placed in the center of the ImageView which is 96x96px in size without stretching the image to fit the whole view size.
If the above is confusing, let’s try with a few pictures. The example below does not use GridView, I’m trying to simplify the idea behind my custom class. These are the source pictures I’m using for this example:

This is the result on HDPI device:

And this is the result on XHDPI device:

The code for the layout on the screenshots above is this:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_margin="10dp"
android:orientation="vertical">
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Standard ImageView:"
android:textAppearance="?android:attr/textAppearanceLarge"/>
<ImageView
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_margin="10dp"
android:scaleType="center"
android:background="#FFEEEE"
android:src="@drawable/ic_female"/>
<ImageView
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_margin="10dp"
android:scaleType="center"
android:background="#FFEEEE"
android:src="@drawable/ic_male"/>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Custom UnscaledImageView:"
android:textAppearance="?android:attr/textAppearanceLarge"/>
<com.sampleapp.widget.UnscaledImageView
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_margin="10dp"
android:scaleType="center"
android:background="#FFEEEE"
android:src="@drawable/ic_female"/>
<com.sampleapp.widget.UnscaledImageView
android:layout_width="48dp"
android:layout_height="48dp"
android:layout_margin="10dp"
android:scaleType="center"
android:background="#FFEEEE"
android:src="@drawable/ic_male"/>
</LinearLayout>
Is it more clear now? This is what I want to do and this is working nicely, besides a small performance issue… Now let me post the code I’m using for such custom component:
attrs.xml:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="UnscaledImageView">
<attr name="android:src" />
</declare-styleable>
</resources>
UnscaledImageView.java:
public class UnscaledImageView extends ImageView {
private int mDeviceDensityDpi;
public UnscaledImageView(Context context) {
super(context);
mDeviceDensityDpi = getResources().getDisplayMetrics().densityDpi;
}
public UnscaledImageView(Context context, AttributeSet attrs) {
super(context, attrs);
mDeviceDensityDpi = getResources().getDisplayMetrics().densityDpi;
TypedArray styledAttrs = context.obtainStyledAttributes(attrs, R.styleable.UnscaledImageView);
int resourceId = styledAttrs.getResourceId(R.styleable.UnscaledImageView_android_src, 0);
if(resourceId != 0) {
setUnscaledImageResource(resourceId);
}
styledAttrs.recycle();
}
public void setUnscaledImageResource(int resId) {
setImageBitmap(decodeBitmapResource(resId));
}
@SuppressWarnings("deprecation")
public void setUnscaledBackgroundResource(int resId) {
BitmapDrawable drawable = new BitmapDrawable(null, decodeBitmapResource(resId));
drawable.setTargetDensity(mDeviceDensityDpi);
drawable.setGravity(Gravity.CENTER);
setBackgroundDrawable(drawable);
}
private Bitmap decodeBitmapResource(int resId) {
BitmapFactory.Options options = new BitmapFactory.Options();
options.inDensity = mDeviceDensityDpi;
return BitmapFactory.decodeResource(getResources(), resId, options);
}
}
So, this class will do it’s thing if the UnscaledImageView view is used in XML layouts or directly initialized in code. I’ve also provided 2 methods so the image can be changed in code while keeping it from being stretched. As you can see, these methods only take resource ids, so far I haven’t felt the need to use drawables or bitmaps directly.
Now the real issue I’m having with this…
If this class is used as single image view in some layout, no problem, it’s only decoding one image. But if it’s used in a GridView where there can be like 40 icons (I’m taking this value from what really happens on my app running on my xhdpi device) visible at the same time, scrolling the GridView will be very slow because the decodeBitmapResource() is calling BitmapFactory.decodeResource() for each and every image.
This is my problem and that is my question. How can I optimize this? If possible, at all…
Although the answer by Pedro Loureiro could be a possible solution, I decided to take a different approach after realizing something…
I’ve timed both the native
ImageViewloading and myUnscaledImageViewloading in aGridView, non-scientifically of course and I’ve realized that my class loads all the images a little bit faster than the native one. Maybe the native methods have something else going on, besides decoding the resource (they still have to do it, right?) while my class simply decodes a resource (usingBitmapFactory) and that’s basically it.I thought that it was my class that was making the
GridViewkinda slow while scrolling but after a few more tests, using the originalImageViewwithout any tweaks, also revealed to be a little choppy while scrolling theGrivView.The solution I found to solve this issue (either with my class or the native one) was to cache the icons in the
GridViewand for that I used theLruCachewhich is the recommended way of caching images in aGridView.So that’s the solution I’ll be using to solve my issue. For more details please refer to the official training guide: http://developer.android.com/training/displaying-bitmaps/cache-bitmap.html
For reference, I’ve also found the following tutorial useful: http://andrewbrobinson.com/2012/03/05/image-caching-in-android/