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Home/ Questions/Q 929107
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T20:06:55+00:00 2026-05-15T20:06:55+00:00

I have different types, say A , B , C , that all inherit

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I have different types, say A, B, C, that all inherit from some base class Base:

class Base { ... };
class A : public Base { ... };
class B : public Base { ... };
class C : public Base { ... };

I need a container, let’s call it Master, that holds pointers to objects of types A, B and C. I want the Master container to provide an iterator over all contained Base objects, as well as specifically-typed iterators over all contained A, B and C objects. As a storage backend, I’ll be using std::vector, but it would be nice if this can be switched easily later on.

Conceptually, this is the interface that Master should present to the outside world:

class Master {

  public:

    add(A *a);
    add(B *b);
    add(C *c);

    remove(Base *base);

    iterator<A*> a_begin();
    iterator<A*> a_end();
    iterator<B*> b_begin();
    iterator<B*> b_end();
    iterator<C*> c_begin();
    iterator<C*> c_end();
    iterator<Base*> base_begin();
    iterator<Base*> base_end();
    // also: reverse iterators, const iterators, reverse const iterators
};

The interface does not have to match this precise syntax. For example, someMaster.begin<A>() is perfectly fine too.

The trouble is, even in this simplified interface, you can already see some code duplication happening. It’s much worse in the implementation. This is unacceptable, because I want to be able to extend the Master container easily later on, if I want to add classes D, E and F (also inheriting from Base). Preferably, I would like to extend it with just one or two lines of code.

All this could be implemented with lots of dynamic_casting, but that’s ugly. I think some magic with templates and multiple inheritance could help me out here. What would be the cleanest implementation of this class?

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  1. Editorial Team
    Editorial Team
    2026-05-15T20:06:56+00:00Added an answer on May 15, 2026 at 8:06 pm

    Here’s a sketch of what I would do:

    // Beware, brain-compiled code ahead
    template< typename T >
    class typed_container
    {
      typedef std::vector<T> data_t;
    public:
      typedef data_t::iterator iterator;
      iterator begin() {return data_.begin();}
      iterator end  () {return data_.end();}
    private:
      data_t data_;
    };
    
    typedef my_type_list<A,B,C> types_t;
    
    class master : public derive_from< typed_container, types_t > {
      template< typename T >
      struct traits {
        typedef typename typed_container<T>::iterator iterator;
        iterator begin(typed_container<T>& c) {return c.begin();}
        iterator end  (typed_container<T>& c) {return c.end  ();}
      };
    public:
      template< typename T > 
      typename traits<T>::iterator begin() {return traits<T>::begin(*this);}
      template< typename T > 
      typename traits<T>::iterator end  () {return traits<T>::end  (*this);}
    
      typedef my_assembling_iterator<types_t> iterator;
    
      iterator begin() {return my_assembling_iterator<types_t>.begin(*this);}
      iterator end  () {return my_assembling_iterator<types_t>.end  (*this);}
    };
    

    That leaves you to implement my_type_list (rather simple), derive_from (not as simple, but not too hard either), and my_assembling_iterator (I hadn’t had a need to do something like that yet).


    You can find a working C++03 type list implementation here. It only takes up to nine template arguments (but that’s easily extended), and you’ll have to write

    typedef my_type_list<A,B,C>::result_t types_t
    

    but it’s simple and free and I know it works (because I’m using this library myself).

    The derive_from template would look something like this:

    //Beware, brain-compiled code ahead!
    template< template<typename> class C, class  >
    struct derive_from;
    
    template< template<typename> class C >
    struct derive_from< C, nil > {};
    
    template< template<typename> class C, typename Head, typename Tail >
    struct derive_from< C, my_type_list<Head,Tail> > : public C<Head>
                                                     , public derive_from<C,Tail> {};
    

    That leaves the iterator. What are your needs regarding it? Does it have to be a random-access iterator (hard) or would a forward iterator suffice? Do you need any particular order to iterate over the elements?

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