I have downloaded the GLGravity project from apple site. I tried loading a new model to display instead of teapot. the model is loading but without using the defined textures.
I am trying to display the model using the following code but unable to display the texture.
// in setupView method
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, camaro_objVerts);
glNormalPointer(GL_FLOAT, 0, camaro_objNormals);
glTexCoordPointer(2, GL_FLOAT, 0, camaro_objTexCoords);
in drawView method
// draw data
glDrawArrays(GL_TRIANGLES, 0, camaro_objNumVerts);
I have also tried disabling lightning, but the model loads with white color and without texture.
Have you enabled
GL_TEXTURE_2D? It should look like this (+ texture binding):