I have embedded Lua in an Objective-C application using LuaObjCBridge. I need to know how to stop the Lua process if it taking too much time (infinite loop?).
Would running it in a separate thread help?
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The usual way to do this is to use lua_sethook to schedule a callback every
countVM instructions; when the callback lua_Hook function occurs after a excessive time your hook function can raise an error forcing control to your protected call.