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Home/ Questions/Q 7599461
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T22:40:03+00:00 2026-05-30T22:40:03+00:00

I have enums in one of my windows application like below: private enum ModificationType

  • 0

I have enums in one of my windows application like below:

private enum ModificationType
{
    Insert = 0,
    Update = 1,
    Delete = 2
}

I have below function:

private void UpdateDatabaseTransactions(ModificationType _modifcationType)
        {
int modType = (int)_modifcationType;
if (modType == 0) {...}
if (modType == 1) {...}
if (modType == 2) {...}

also I can use it like below:

if (_modifcationType == ModificationType.Insert) {...}
if (_modifcationType == ModificationType.Update) {...}
if (_modifcationType == ModificationType.Delete) {...}
}

What is the difference between the both and in which scenarios I have to typecast the value and use, is there any performance boosters in using any one of the above, or both are same?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-30T22:40:04+00:00Added an answer on May 30, 2026 at 10:40 pm

    What happens when you decide to change the ModificationType enum later? For example:

    private enum ModificationType
    {
        Insert = 0,
    
        /* Oops, need a special insert type here */
        InsertSpecial = 1,
    
        Update = 2,
        Delete = 3
    }
    

    This is, admittedly, a contrived example. (But certainly not impossible – assume your enum is used to reference some external dependency that introduces a breaking change, say a C API.)

    But if you refer to these enum types by value, you’ll have to track down all references of them. Do you want to go trawling through your code trying to figure out if the number 3 is used to reference that enum or some other random constant?

    Instead, you should use ModificationType.Delete so that you don’t have to worry about these issues. That’s why the enum type exists, after all.

    There is no performance penalty for using ModificationType.Delete instead of 4, 5, 6 or whatever it might happen to be.

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