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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T07:32:42+00:00 2026-05-13T07:32:42+00:00

I have following snippet: static void Main(string[] args) { var container = new UnityContainer();

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I have following snippet:

static void Main(string[] args) {
    var container = new UnityContainer();
    container.RegisterType<IConnection, SerialPortConnection>("SerialConnection");
    container.RegisterType<IConnection, ParallelPortConnection>("ParallelConnection");
    container.RegisterType<Device>("ParallelDevice");
    container.RegisterType<Device>("SerialDevice");
}

I want to register type Device under two different names, so that depending on the name requested Device instance would be initialized with appropriate Connection. Following is one way to solve this, just for demonstration:

public class ParallelDevice : Device {
    public ParallelDevice([Dependency("ParallelConnection")] IConnection connection) : base(connection) {}
}
public class SerialDevice : Device {
    public SerialDevice([Dependency("ParallelConnection")] IConnection connection) : base(connection) {}
}

// and register with 
container.RegisterType<Device, ParallelDevice>("ParallelDevice");
container.RegisterType<Device, SerialDevice>("SerialDevice");

Is there a better way to do this? Something like:

container.RegisterType<Device>("ParallelDevice").UseDependencyNames("ParallelConnection");
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T07:32:42+00:00Added an answer on May 13, 2026 at 7:32 am

    You can do it like this:

    var container = new UnityContainer()
        .RegisterType<IConnection, SerialConnection>("SerialConnection")
        .RegisterType<Device, SerialDevice>(new InjectionConstructor(
            new ResolvedParameter<IConnection>("SerialConnection")));
    

    or like this:

    container
        .Configure<InjectedMembers>()
        .ConfigureInjectionFor<ParallelDevice>(new InjectionConstructor(
            new ResolvedParameter<IConnection>("ParallelConnection")));
    

    This article has more examples as well as some extensions for Unity that allow you to write tests like this:

    [Test]
    public void Should_inject_named_instance_of_encryption_provider()
    {
        var service = container.Resolve<MyService>();
    
        AssertNamedInstanceWasResolved<IEncryptionProvider>("MyEncryptionProvider");
    }
    
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