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Home/ Questions/Q 7774349
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T17:21:20+00:00 2026-06-01T17:21:20+00:00

I have found the usleep function in unistd.h, and I thought it was useful

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I have found the usleep function in unistd.h, and I thought it was useful to wait some time before every action.But I have discovered that the thread just sleeps if it it doesn’t receive any signal.For example if I press a button (I’m using OpenGL but the question is more specific about time.h and unistd.h), the thread gets awaken and I’m not getting what I want.
In time.h there is the sleep function that accepts an integer but an integer is too much ( I want to wait 0.3 seconds), so I use usleep.
I ask if there is a function to take time in milliseconds (from any GNU or whatever library).
It should work like time(), but returning milliseconds instead of seconds.Is that possibile?

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  1. Editorial Team
    Editorial Team
    2026-06-01T17:21:21+00:00Added an answer on June 1, 2026 at 5:21 pm

    This is a cross-platform function I use:

    unsigned Util::getTickCount()
    {
    #ifdef WINDOWS
        return GetTickCount();
    #else
        struct timeval tv;
        gettimeofday(&tv, 0);
        return unsigned((tv.tv_sec * 1000) + (tv.tv_usec / 1000));
    #endif
    }
    
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