I have good knowledge in c# and i worked with OpenGL, but not a 3d expert, so please provide me your offers and your best practices for my following problem:
My desired windows application should load a 3d model (for example a 3d model of a room) and pattern specified section of the room with the user’s selected material patterns (a specific wall and a specific part of the roof for example). As models my vary from project to project i thought it might be the best to create models in 3dMax or such 3d modeling software and load it dynamically in the application, but i don’t know if it’s even possible, and if it is , how do i specify the section which i desire to pattern them in c# application, and how to pattern them.
Please provide me some topics to search, a best practice, any thing that would help me figure out is appreciable.
Regards
In overall what you’ve described is correct approach and just need to be specified a bit here & there. There are couple of questions you have to answer before:
Displaying the models on the screen should be pretty easy. You’ll easily find a lot of tutorials on the Internet showing how to achieve that. Having this done, the only thing that you need to think of is to change the properties of the model, so new texture (pattern) is going to be applied to the model. You may also change some other properties like colors and properties of the material (as some libraries call it).