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Home/ Questions/Q 8627467
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T08:17:16+00:00 2026-06-12T08:17:16+00:00

I have got a ray and a plane. The ray is intersecting the plane

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I have got a ray and a plane. The ray is intersecting the plane and I would like to know where. How do I get the world-coordinates of this intersetion?

(My particular case I unproject screen-coordinates to the camera and create the ray. The plane is the ground of the scene)

var vector = new THREE.Vector3( mousePosition.x, mousePosition.y, 1 );
projector.unprojectVector( vector, camera );
var ray = new THREE.Ray(
    camera.position,
    vector.subSelf( camera.position ).normalize()
);
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-12T08:17:17+00:00Added an answer on June 12, 2026 at 8:17 am

    This is the usual pattern. You may have to adapt it to fit your particular situation.

    var raycaster = new THREE.Raycaster(); // create once and reuse
    var mouse = new THREE.Vector2(); // create once and reuse
    
    ...
    
    mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
    mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;
    
    raycaster.setFromCamera( mouse, camera );
    
    var intersects = raycaster.intersectObjects( objects, recursiveFlag );
    
    if ( intersects.length > 0 ) {
    
        console.log( intersects[ 0 ].point; );
    
    }
    

    Here, objects is an array. For example,

    var objects = [];
    
    objects.push( plane_mesh );
    

    EDIT: Updated for three.js r.84

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