Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 1053013
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T17:11:08+00:00 2026-05-16T17:11:08+00:00

I have gotten the GLUT 3.7 source and opened the MSVC project. I switched

  • 0

I have gotten the GLUT 3.7 source and opened the MSVC project. I switched DLL to static lib in the project settings and got a lib. I then linked against it in my application, and added the GLUT_STATIC preprocessor definition. It creates the window and renders one frame of my game and that’s it. Whereas the game runs just fine with the dynamic version of GLUT. What did I do wrong?

Thanks

It seems that what’s happening is that my timer function is not being recalled:

glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(640, 480);
glutCreateWindow("Game");

CubeEngine.InitEngine();

glutDisplayFunc(drawScene);
glutReshapeFunc(handleResize);
glutSpecialFunc(keyboard);
glutSpecialUpFunc(keyboardup);
glutKeyboardFunc(rkeyboard);
glutKeyboardUpFunc(rkeyboardup);
glutPassiveMotionFunc(mousemove);
glewInit();
glutTimerFunc(17, update, 0);
glutMainLoop();
void update(int val) {

    CubeEngine.UpdateLogic();

    glutPostRedisplay();
    glutTimerFunc(17, update, 0);
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T17:11:09+00:00Added an answer on May 16, 2026 at 5:11 pm

    Just an idea: it might be because of a duplicate symbol. Could you try to rename that update function?

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

No related questions found

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.