Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6240277
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 24, 20262026-05-24T11:32:21+00:00 2026-05-24T11:32:21+00:00

i have: if (Constants.IS_LIVE_MOD == false) account = Constants.OM_ACCOUNT; else account = abc; i

  • 0

i have:

  if (Constants.IS_LIVE_MOD == false)
        account = Constants.OM_ACCOUNT;
  else
        account = "abc";

i am getting a dead code warning on ‘else’. Why is it so and wat is the solution for it. Please help.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-24T11:32:22+00:00Added an answer on May 24, 2026 at 11:32 am

    I assume the IS_LIVE_MOD constant is a final variable that is declared as false, if so then the variable is always false and can’t be changed, and so the else statement will never be invoked. Therefore it is dead code.

    E.g.

    private static final boolean MY_VAR = false;
    
    if(MY_VAR == false) {
        System.out.println("Always does this");
    }
    else {
        System.out.println("Dead code");
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I understand one of the big deals about constants is that you don't have
In my code, I have a object whose contents is fully garbage. I guess
I have a Perl module that I have declared some constants: use constant BASE_PATH
I have this in models_name : model_names = Object.constants.collect { |sym| Object.const_get(sym) }.select {
this is my first question, so please, bear with me. I have a Swing
I have some code which deals with various std::list objects, and I am currently
I have the following javascript code in place which is used to give hover
I have in the directory /config/initializers/constants_data.rb following line: ADM = User.find_by_name('admin').id This is working
I have a very big constant array that is initialized at compile time. typedef
I have a class which is essentially just holds a bunch of constant definitions

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.