I have implemented additional receipt verification for in-app purchases in my application (inspired by https://developer.apple.com/library/ios/#releasenotes/StoreKit/IAP_ReceiptValidation/_index.html).
So, after I get SKPaymentTransactionStatePurchased, I perform this validation, and on success, I unlock the game’s new content and, finally, I finish the transaction by
[[SKPaymentQueue defaultQueue] finishTransaction:myTransaction];
What happens if verification process cannot be finished say due to internet connection failure or if the user terminates the application during verification process? In this case I do not unlock content and do not finish the transaction. And I think it’s rather logical.
However, when I restarted the application (that had been terminated in “unfinished transaction” state) and tried to purchase the in-app, I fell into SKPaymentTransactionStateFailed state with transaction.error.code == SKErrorPaymentCancelled.
Also a message box appeared that said:
“You have already purchased this item, but it is not yet loaded. Tap “OK” to load it now.”
After pressing “OK”, I do not get any callback called – and hence I did not unlock the content.
So my questions are:
1) Is it OK to left transaction in unfinished state (if it cannot be verified)?
2) And how do I restore it? Maybe I’m missing some callback that accompanies “You have already purchased…” messagebox?
P.S. My in-app purchase is “consumable”. So I cannot use
[[SKPaymentQueue defaultQueue] restoreCompletedTransactions];
Okay, I resolved it. The essential thing is to listen to payment queue from App Delegate, not from “purchasing UI screen”. In other words,
must be in
not in my custom purchasing screen’s viewDidLoad.
Great explanation can be found here:
When should i validate in-app purchase transaction receipt?