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Home/ Questions/Q 8442285
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T08:48:39+00:00 2026-06-10T08:48:39+00:00

I have implemented iCarousel’s this methods as, It is getting stick at beginning and

  • 0

Getting stick hereI have implemented iCarousel’s this methods as,

It is getting stick at beginning and after seconds it allows me to scroll. And also i don’t want the images to be overlapped while scrolling i want them all to be having equal distance between each item.

What is wrong in this code? or i am missing anything?

-(void)addiCarousel
{
    carousel.frame = CGRectMake(324, 50, 375, 195);
    [self.view addSubview:carousel];
    self.items = [[NSMutableArray alloc] initWithObjects:@"1.jpg",@"2.jpg",@"3.jpg",@"4.jpg",@"5.jpg", nil];
    carousel.type = iCarouselTypeCoverFlow2;
    [carousel reloadData];
}

- (NSUInteger)numberOfItemsInCarousel:(iCarousel *)carousel
{
    return [items count];
}

- (BOOL)carouselShouldWrap:(iCarousel *)carousel
{
    return NO;
}

- (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSUInteger)index reusingView:(UIView *)view
{

 //   if (view == nil)
   // {
        view = [[[UIImageView alloc] initWithFrame:CGRectMake(649, 50, 375 , 195)] autorelease];
        view.contentMode = UIViewContentModeCenter;
        view.layer.borderWidth = 8.0f;
        view.layer.borderColor = [[UIColor blackColor] CGColor];
    view.contentMode = UIViewContentModeScaleToFill;

//    }

     ((UIImageView *)view).image = [UIImage imageNamed:[self.items objectAtIndex:index]];

    NSLog(@"index : %d",index);
    NSLog(@"%@",[self.items objectAtIndex:index]);

    return view;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-10T08:48:40+00:00Added an answer on June 10, 2026 at 8:48 am

    After adding below code it stop getting stick and gave smooth scrolling

    It was missing,

    - (CATransform3D)carousel:(iCarousel *)_carousel transformForItemView:(UIView *)view withOffset:(CGFloat)offset
    {
        //implement 'flip3D' style carousel
    
        //set opacity based on distance from camera
        view.alpha = 1.0 - fminf(fmaxf(offset, 0.0), 1.0);
    
        //do 3d transform
        CATransform3D transform = CATransform3DIdentity;
        transform.m34 = carousel.perspective;
        transform = CATransform3DRotate(transform, M_PI / 8.0, 0, 1.0, 0);
        return CATransform3DTranslate(transform, 0.0, 0.0, offset * carousel.itemWidth);
    }
    

    along with carousel.clipsToBounds = YES;

    Might help others.

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