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Home/ Questions/Q 917943
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T18:17:31+00:00 2026-05-15T18:17:31+00:00

I have instantiated several System.Drawing.Icon Objects. Note that these are created at runtime and

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I have instantiated several System.Drawing.Icon Objects. Note that these are created at runtime and are not stored and loaded from the file system. I would like to place these images in my WPF application.

However as I have discovered over the last few hours, it is not possible to simply add an object such as an system.drawing.image or icon directly to the canvas/stack panel, nor is it possible to set the source of a System.Windows.Controls.Image to an image or icon not stored within the file system (or so it seems to me).

Any ideas?

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  1. Editorial Team
    Editorial Team
    2026-05-15T18:17:32+00:00Added an answer on May 15, 2026 at 6:17 pm

    This has worked for me dynamically setting a WPF Image with bytes loaded from a bitmap that was either dynamically generated or loaded from disk:

    using System;
    using System.Collections.Generic;
    using System.Text;
    using System.Windows;
    using System.Windows.Controls;
    using System.Windows.Data;
    using System.Windows.Documents;
    using System.Windows.Input;
    using System.Windows.Media;
    using System.Windows.Media.Imaging;
    using System.Windows.Navigation;
    using System.Windows.Shapes;
    
    using System.IO;
    using System.Drawing.Imaging;
    
    namespace Examples
    {
        public class Util
        {
            private static void SetBitmap(Image imgDest, Bitmap bmpSource)
            {
                byte[] imageBytes;
                using (MemoryStream stream = new MemoryStream())
                {
                    bmpSource.Save(stream, ImageFormat.Png);
    
                    imageBytes = stream.ToArray();
                }
    
                BitmapImage bitmapImage = new BitmapImage();
                bitmapImage.BeginInit();
                bitmapImage.StreamSource = new MemoryStream(imageBytes);
                bitmapImage.EndInit();
    
                imgDest.Source = bitmapImage;
            }
        }
    }
    
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