I have just learnt Cocos2d, but i am not an expert on it. But a friend told me to learn Cocos2d-x. Should i prefer Cocos2d-x on Cocos2d? I have heard the technologies which are used Multiplatforms developments are not as good as the native’s. Can someone help in this regard? Any input will be appreciated.
Share
Cocos2d-x:
If your aim is iPhone/iPad you should stick with Cocos2d. There is OpenGL ES, but the learning curve would make you take a lot of time to learn the basics and then start doing more complex stuff. Cocos2d is an abstraction build on top of OpenGL ES, which will make you start getting results quite fast. In my opinion, Cocos2d is a good choice. There also lot’s of information on the internet comparing both alternatives and others.