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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T11:28:33+00:00 2026-06-06T11:28:33+00:00

I have just learnt Cocos2d, but i am not an expert on it. But

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I have just learnt Cocos2d, but i am not an expert on it. But a friend told me to learn Cocos2d-x. Should i prefer Cocos2d-x on Cocos2d? I have heard the technologies which are used Multiplatforms developments are not as good as the native’s. Can someone help in this regard? Any input will be appreciated.

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  1. Editorial Team
    Editorial Team
    2026-06-06T11:28:35+00:00Added an answer on June 6, 2026 at 11:28 am

    Cocos2d-x:

    Cocos2d-X is a game engine framework based on Cocos2d-iPhone, which
    consists of expanding supported platforms, with multiple choice of
    programming languages thats shares the same API structure.

    Programmers can choose to use their preferred language to achieve
    their targeted platform Native branch written in C++, with a little
    Java and Objective-C. Lua and javascript are binded as scripting
    language. HTML5 branch, also known as cocos2d-html5, is written in
    Javascript, that focuses on desktop browsers XNA port, is written in
    C#, focus on Windows Phone 7 and XNA.

    If your aim is iPhone/iPad you should stick with Cocos2d. There is OpenGL ES, but the learning curve would make you take a lot of time to learn the basics and then start doing more complex stuff. Cocos2d is an abstraction build on top of OpenGL ES, which will make you start getting results quite fast. In my opinion, Cocos2d is a good choice. There also lot’s of information on the internet comparing both alternatives and others.

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