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Home/ Questions/Q 847181
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T06:44:30+00:00 2026-05-15T06:44:30+00:00

I have just recently discovered the difference between different constructors in GDI+. Going: var

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I have just recently discovered the difference between different constructors in GDI+. Going:

var bmp = new Bitmap(width, height, pixelFormat);

creates a DDB (Device Dependent Bitmap) whereas:

var bmp = new Bitmap(someFile);

creates a DIB (Device Independent Bitmap). This is really not usually important, except when handling very large images (where a DDB will run out of memory, and run out of memory at different sizes depending on the machine and its video memory). I need to create a DIB rather than DDB, but specify the height, width and pixelformat. Does anyone know how to do this in DotNet. Also is there a guide to what type of Bitmap (DIB or DDB) is being created by which Bitmap constructor?

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  1. Editorial Team
    Editorial Team
    2026-05-15T06:44:31+00:00Added an answer on May 15, 2026 at 6:44 am

    It appears the best way to do this is to allocate the memory yourself, and then then create the bitmap with:

    var bmp = new Bitmap(width, height, stride, format, scan0)
    

    This way you can create huge bitmaps without having an out of memory error.

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