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Home/ Questions/Q 8982671
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T20:38:16+00:00 2026-06-15T20:38:16+00:00

I have just recently found Objective Zip Ihave been reading through the instructions to

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I have just recently found Objective Zip Ihave been reading through the instructions to get it set up in my project. However I am not really sure how to use it to decompress some NSData I have that I am wanting to decompress.

I have looked at the example solution and it seems to be performing the unzip on a zip file the code looks roughly like this

ZipFile *unzipFile= [[ZipFile alloc] initWithFileName:filePath mode:ZipFileModeUnzip];

[unzipFile goToFirstFileInZip];
ZipReadStream *read1= [unzipFile readCurrentFileInZip];

give or take some other instructions this is how they show you to use it, their sample code is here

I would like to know how to do the same thing but using NSData? or would I have to convert the NSData into a zipFile? if so how is that performed properly?

The NSData I am trying to unzip if zlib compressed… any example code would be helpful

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  1. Editorial Team
    Editorial Team
    2026-06-15T20:38:17+00:00Added an answer on June 15, 2026 at 8:38 pm

    here it is https://stackoverflow.com/a/6466832/751885

    I use the following two methods process NSData

    and call

    saveToFile 
    

    method write on disk.

    [[self compressData:uncompressedData] writeToFile:@"fileName.zip" atomically:YES];
    

    Compress:

    -(NSData*) compressData:(NSData* )uncompressedData {
    if ([uncompressedData length] == 0) return uncompressedData;
    
    z_stream strm;
    
    strm.zalloc = Z_NULL;
    strm.zfree = Z_NULL;
    strm.opaque = Z_NULL;
    strm.total_out = 0;
    strm.next_in=(Bytef *)[uncompressedData bytes];
    strm.avail_in = (unsigned int)[uncompressedData length];
    
    // Compresssion Levels:
    //   Z_NO_COMPRESSION
    //   Z_BEST_SPEED
    //   Z_BEST_COMPRESSION
    //   Z_DEFAULT_COMPRESSION
    
    if (deflateInit2(&strm, Z_DEFAULT_COMPRESSION, Z_DEFLATED, (15+16), 8, Z_DEFAULT_STRATEGY) != Z_OK) return nil;
    
    NSMutableData *compressed = [NSMutableData dataWithLength:16384];  // 16K chunks for expansion
    
    do {
    
        if (strm.total_out >= [compressed length])
            [compressed increaseLengthBy: 16384];
    
        strm.next_out = [compressed mutableBytes] + strm.total_out;
        strm.avail_out = (unsigned int)([compressed length] - strm.total_out);
    
        deflate(&strm, Z_FINISH);  
    
    } while (strm.avail_out == 0);
    
    deflateEnd(&strm);
    
    [compressed setLength: strm.total_out];
    return [NSData dataWithData:compressed];
    }
    

    Uncompress:

    -(NSData*) uncompressGZip:(NSData*) compressedData {
    if ([compressedData length] == 0) return compressedData;
    
    NSUInteger full_length = [compressedData length];
    NSUInteger half_length = [compressedData length] / 2;
    
    NSMutableData *decompressed = [NSMutableData dataWithLength: full_length + half_length];
    BOOL done = NO;
    int status;
    
    z_stream strm;
    strm.next_in = (Bytef *)[compressedData bytes];
    strm.avail_in = (unsigned int)[compressedData length];
    strm.total_out = 0;
    strm.zalloc = Z_NULL;
    strm.zfree = Z_NULL;
    
    if (inflateInit2(&strm, (15+32)) != Z_OK) return nil;
    
    while (!done) {
        // Make sure we have enough room and reset the lengths.
        if (strm.total_out >= [decompressed length]) {
            [decompressed increaseLengthBy: half_length];
        }
        strm.next_out = [decompressed mutableBytes] + strm.total_out;
        strm.avail_out = (unsigned int)([decompressed length] - strm.total_out);
    
        // Inflate another chunk.
        status = inflate (&strm, Z_SYNC_FLUSH);
        if (status == Z_STREAM_END) {
            done = YES;
        } else if (status != Z_OK) {
            break;
        }
    }
    if (inflateEnd (&strm) != Z_OK) return nil;
    
    // Set real length.
    if (done) {
        [decompressed setLength: strm.total_out];
        return [NSData dataWithData: decompressed];
    } else {
        return nil;
    }
    }
    
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