I have just started learning java. I modified the client side code for a server/client communication program, by creating two threads for the client side, main thread for receiving user’s input, and inputThread for receiving server’s response. I am sure that server has sent the response to client, however, no response message is obtain at client.
Here is my code. Can anyone help me to figure it out? Thanks
package clientnio;
import java.net.*;
import java.nio.*;
import java.io.*;
import java.nio.channels.*;
import java.util.Scanner;
public class ClientNIO {
public static int bufferLen = 50;
public static SocketChannel client;
public static ByteBuffer writeBuffer;
public static ByteBuffer readBuffer;
public static void main(String[] args) {
writeBuffer = ByteBuffer.allocate(bufferLen);
readBuffer = ByteBuffer.allocate(bufferLen);
try {
SocketAddress address = new InetSocketAddress("localhost",5505);
System.out.println("Local address: "+ address);
client=SocketChannel.open(address);
client.configureBlocking(false);
//readBuffer.flip();
new inputThread(readBuffer);
/*
String a="asdasdasdasddffasfas";
writeBuffer.put(a.getBytes());
writeBuffer.clear();
int d=client.write(writeBuffer);
writeBuffer.flip();
*/
while (true) {
InputStream inStream = System.in;
Scanner scan = new Scanner(inStream);
if (scan.hasNext()==true) {
String inputLine = scan.nextLine();
writeBuffer.put(inputLine.getBytes());
//writeBuffer.clear();
System.out.println(writeBuffer.remaining());
client.write(writeBuffer);
System.out.println("Sending data: "+new String(writeBuffer.array()));
writeBuffer.flip();
Thread.sleep(300);
}
}
}
catch(Exception e) {
System.out.println(e);
}
}
}
class inputThread extends Thread {
private ByteBuffer readBuffer;
public inputThread(ByteBuffer readBuffer1) {
System.out.println("Receiving thread starts.");
this.readBuffer = readBuffer1;
start();
}
@Override
public void run() {
try {
while (true) {
readBuffer.flip();
int i=ClientNIO.client.read(readBuffer);
if(i>0) {
byte[] b=readBuffer.array();
System.out.println("Receiving data: "+new String(b));
//client.close();
//System.out.println("Connection closed.");
//break;
}
Thread.sleep(100);
}
}
catch (Exception e) {
System.out.println(e);
}
}
}
Disclaimer: I’m not an active user of Java. (I only used it in school.)
Advice: I think it will greatly simplify the debugging process if you use blocking mode, at least until your code example is working correctly. (Currently your code does not seem to benefit from the non-blocking mode.)
I have identified two issues, culminating into four possible lines of code that may require changing:
ByteBufferallocates its backing array, it sets itself ready to write by settingpositionto zero andlimitto the capacity of that array. Your two uses ofByteBuffer.flip()(in the writing loop and the reading loop respectively) seem to be contrary to the convention.ByteBuffer.array()method always returns the whole backing array, thus it always has sizebufferLen. Because of this, aStringconstructed from the full-size array may contain junk from a previous transmission.Stringand a byte array must use the same encoding as the server.My suggested changes for first issue:
(Note: I don’t know how to fix the array trimming and encoding issue.)
References