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Home/ Questions/Q 8567649
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T17:55:48+00:00 2026-06-11T17:55:48+00:00

I have just stepped into the world of Web Development, and I am developing

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I have just stepped into the world of Web Development, and I am developing a small browser game that simply allows connected users to take control of an object (a triangle currently!), and simply move around the screen area.

Currently, I store the clients co-ordinate position in a MySQL database, and update that position using AJAX, roughly 30 times per second.

Other clients positions are also polled roughly 30 times per second.

My problem however, is that this seems to be causing an hour long IP lockout for the client, which I assume is automatically occurring on my Host’s end. Would this perhaps be a normal default precautionary action? I was under the impression that 30 AJAX polls in a second was not a particularly stressful amount, however as I mentioned this is a new field for me. I’m fearful I’ve created some miniscule DOS attack!

If so, I would be grateful if someone with experience in this matter could point me to a more efficient method of handling the kind of interactivity I have described. This is all leading up to a six-month project I will be working on alone for my final year University project, so I’m more than happy to put the extra hours in to learn a better solution.

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  1. Editorial Team
    Editorial Team
    2026-06-11T17:55:50+00:00Added an answer on June 11, 2026 at 5:55 pm

    What you should do is known as “hybrid-polling”. Basically you have a long running method server side which is running an “infinite” loop which runs once every 33ms (30 times per second). This loop will shoot data out to a part of your front end if the data has changed. When the data gets to be too large in the buffer for the method to handle, the method exits. The whole time your client is polling to see if new data was written. If the method exits, the client must restart the method. This is a hybrid approach, where the client polling is only checking client side data, except when the method exits, in which case the client must poll again to restart the server method, which then runs once every 33ms and pushes data out to the client.

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