I have listview similar to this:
Add code, it isn’t much, but maybe helpful:
CustomAdapter:
public class MyAdapter extends BaseAdapter{
private LayoutInflater mInflater;
private Animation fadeIn;
private Animation fadeOut;
public MyAdapter(Activity c) {
mInflater = c.getLayoutInflater();
fadeIn = AnimationUtils.loadAnimation(c.getApplicationContext(), R.anim.alpha_show);
fadeIn.setFillAfter(true);
fadeOut = AnimationUtils.loadAnimation(c.getApplicationContext(), R.anim.alpha_dissappear);
fadeOut.setFillAfter(true);
}
public int getCount() {
return MainButtonsList.getList().getSize() +
GlobalPrefs.getEmptyRowsAtEnd() +
GlobalPrefs.getEmptyRowsAtStart();
}
public View getView(int position, View v, ViewGroup parent) {
View convertView = v;
if (convertView == null) {
convertView = mInflater.inflate(R.layout.main_list_item, null);
}
ImageView iv = (ImageView) convertView.findViewById(R.id.image);
if ((position > GlobalPrefs.getEmptyRowsAtStart() - 1) && (position < getCount() - GlobalPrefs.getEmptyRowsAtEnd())) {
iv.setImageResource(MainButtonsList.getList().getListImageResource(position - GlobalPrefs.getEmptyRowsAtStart()));
iv.setAlpha(255);
iv.setTag(MainButtonsList.UNPRESSED_BUTTON_TAG);
} else {
iv.setTag(MainButtonsList.UNUSED_BUTTON_TAG);
iv.setAlpha(0);
iv.setVisibility(0);
iv.setClickable(false);
iv.setImageResource(R.drawable.logo_list_null);
}
iv.setMaxHeight(GlobalPrefs.getRowHeight());
iv.setMaxWidth(GlobalPrefs.getRowWidth());
iv.setBackgroundResource(0);
return convertView;
}
public Object getItem(int position) {
return MainButtonsList.getList().getObject(position);
}
public long getItemId(int position) {
return position;
}
}
Custom ListView:
public class CopyOfListView3d extends ListView{
private final Camera mCamera = new Camera();
private final Matrix mMatrix = new Matrix();
private Context context;
private Paint mPaint;
public CopyOfListView3d(Context context, AttributeSet attrs) {
super(context, attrs);
this.context = context;
this.setChildrenDrawingOrderEnabled(true);
}
@Override
protected int getChildDrawingOrder (int childCount, int i) {
//sets order number to each child, so makes overlap and center is always on top
}
@Override
protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
// get top left coordinates
boolean isCenter = false;
final int top = child.getTop();
final int bottom = child.getBottom();
Bitmap bitmap = child.getDrawingCache();
if (bitmap == null) {
child.setDrawingCacheEnabled(true);
child.buildDrawingCache();
bitmap = child.getDrawingCache();
}
final int centerY = child.getHeight() / 2;
final int centerX = child.getWidth() / 2;
final int radius = getHeight() / 2;
final int absParentCenterY = getTop() + getHeight() / 2;
final int absChildCenterY = child.getTop() + centerY;
final int distanceY = (absParentCenterY - absChildCenterY) / 2;
final int absDistance = Math.min(radius, Math.abs(distanceY));
final float translateZ = (float) Math.sqrt((radius * radius) - (absDistance * absDistance));
mCamera.save();
float myTranslateX = (float) (translateZ * (1.5f));
int density = GlobalPrefs.getDensity();
if (density < DisplayMetrics.DENSITY_LOW) {
myTranslateX = (float) myTranslateX - 80;
} else if (density == DisplayMetrics.DENSITY_LOW) {
myTranslateX = (float) myTranslateX - GlobalPrefs.getScreenWidth() + density + 40;
} else if (density <= DisplayMetrics.DENSITY_MEDIUM) {
myTranslateX = (float) myTranslateX - ((float)(GlobalPrefs.getScreenWidth()*0.75)) + density/2;
} else
if (density <= DisplayMetrics.DENSITY_HIGH) {
myTranslateX = (float) myTranslateX - 320;
} else
if (density > DisplayMetrics.DENSITY_HIGH) {
//Log.i("density", "this is more than high");
myTranslateX = (float) myTranslateX;
}
if ((top < absParentCenterY) && (bottom > absParentCenterY)) {
//make center row bigger
isCenter = true;
mCamera.translate((float) myTranslateX, 0, (float) -160);//130
child.setPressed(true);
child.setTag(MainButtonsList.PRESSED_BUTTON_TAG);
}
else {
//top
child.setTag(MainButtonsList.UNPRESSED_BUTTON_TAG);
child.setPressed(false);
mCamera.translate((float) myTranslateX, 0, -150);//120;
};
mCamera.getMatrix(mMatrix);
mCamera.restore();
// create and initialize the paint object
if (mPaint == null) {
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setFilterBitmap(true);
}
//calculates alpha for each row, so far from center, rows are barely visible
mPaint.setAlpha(calculateAlpha(absChildCenterY));
mMatrix.postTranslate((float) (-centerX * 1.5f), top);
canvas.drawBitmap(bitmap, mMatrix, mPaint);
return false;
}
}
They are made of ImageViews where white color is selected state and blue color is unselected state and I change selected/unselected by screen coordinates, so center always is selected.
I have custom 3dListView which extends ListView and made custom adapter, where i set imageviews to rows. Code is too much to show, but there are pretty simple
One of these could be helpfull:
1) How can I make fade in (maybe also fade out) for center row (I can find which row is center when giving parent or childCount)? (Better)
2) It also could be helpfull if there is any OnStateChange listener, which listens to view’s presses. Then I could fade in anytime when view becomes pressed and fadeout, when looses press.
I found an answer myself. Added this code piece to my custom ListView in drawChild method end:
In list item layout, added another image, which put under item and now it looks prety nice.