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Home/ Questions/Q 8164737
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T19:22:58+00:00 2026-06-06T19:22:58+00:00

I have looked through the solutions on stackoverflow and none of them seem to

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I have looked through the solutions on stackoverflow and none of them seem to fix my problem. I have included the API in my manifest file:

<uses-sdk android:minSdkVersion="10" />
<uses-feature android:required="true" android:glEsVersion="0x00020000"/>
<application
    android:icon="@drawable/ic_launcher"
    android:label="@string/app_name" >
    <activity
        android:name=".HidderActivity"
        android:label="@string/app_name" >
        <intent-filter>
            <action android:name="android.intent.action.MAIN" />

            <category android:name="android.intent.category.LAUNCHER" />
        </intent-filter>
    </activity>
</application>

and my wrapper code is:

class GLSurface extends GLSurfaceView
{
  final renderer r;
  public GLSurface(Context context)

  {
      super(context);

      setEGLContextClientVersion(2);
      r = new renderer();
      setRenderer(r);
      setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY);
  }
}

This is the error.

Called unimplemented OpenGL ES API

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-06T19:22:59+00:00Added an answer on June 6, 2026 at 7:22 pm

    Looks like there are some things with the Androids ability to use the 2.0 persion of OpenGL ES that hinders it from working on devices. To solve this problem I uncommented the

    setEGLContextClientVersion(2);
    

    line and it worked. This however seems to put that version to (1.1?). Depends on what you want to do, this might not be a good solution but for me making a 2D game it doesn’t really matter.

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