I have made a TCP/IP Server/Client, its asynchronous but it concatenates the messages. How do I correctly go about adding a header at the start and then use a string builder at the end to un-concatenate complete messages.
Server Read Message:
Private Sub ReadCallback(ByVal result As IAsyncResult)
Try
allDone.Set()
Dim success As Boolean = result.AsyncWaitHandle.WaitOne(500, True)
If success Then
Dim client As ServerClient = TryCast(result.AsyncState, ServerClient)
If client Is Nothing Then
Return
End If
Dim networkStream As NetworkStream = client.NetworkStream
Dim read As Integer = networkStream.EndRead(result)
If read = 0 Then
SyncLock Me.Clients
Me.Clients.Remove(client.ClientID)
Return
End SyncLock
End If
If client.NetworkStream.CanRead Then
dataString.Append(Me.Encoding.GetString(client.buffer, 0, read))
networkStream.BeginRead(client.buffer, 0, client.buffer.Length, AddressOf ReadCallback, client)
allDone.WaitOne(500, True)
End If
End If
Catch ex As IO.IOException
Dim client As ServerClient = TryCast(result.AsyncState, ServerClient)
SyncLock Me.Clients
Me.Clients.Remove(client.ClientID)
Return
End SyncLock
Catch ex As Exception
If Not Me.tcpListener.Server.Connected Then
Return
End If
End Try
End Sub
Client Write Message:
Public Function Write(value As String, encoding As Encoding) As Guid
Dim buffer As Byte() = encoding.GetBytes(value)
Return Me.Write(buffer)
End Function
Public Function Write(buffer As Byte()) As Guid
Dim guid__1 As Guid = Guid.NewGuid()
Dim networkStream As NetworkStream = Me.client.GetStream()
Dim result As IAsyncResult = networkStream.BeginWrite(buffer, 0, buffer.Length, Nothing, guid__1)
result.AsyncWaitHandle.WaitOne()
networkStream.EndWrite(result)
Return guid__1
End Function
You need to define a (probably thin and simple) protocol on top of TCP/IP to allow you to know where one message starts and ends. TCP/IP can and will fragment the message you send such that the receiver could get part of a message, a whole message, or multiple messages. A simple approach is to write a message length, followed by the message. The receiver then reads into a byte buffer, and once the appropriate amount of bytes (based on the sent length) has been received the message can be pulled out and encoded into a string.