I have made server client application where server will send a file to client and client will receive it and save it in C:/ on any place.
I first send a string “File” in order to tell client to receive file and than server send file name and size to client and then start sending it.
Problem is that client doesnt receive file although it read in loop and get all bytes but doesnt write to required file object. Please have a look on client code I HAVE SHOWN WHERE IT STUCKS
Following is server code :
public void run(){
try{
System.out.println("Starting writing file");
objOut.writeObject("File");
objOut.flush();
File f= new File(filePath);
String name= f.getName();
int length =(int) f.length();
objOut.writeObject(name);
objOut.flush();
objOut.writeObject(length);
objOut.flush();
byte[] filebytes = new byte[(int)f.length()];
FileInputStream fin= new FileInputStream(f);
BufferedInputStream bin = new BufferedInputStream(fin);
bin.read(filebytes, 0, filebytes.length);
BufferedOutputStream bout = new BufferedOutputStream(objOut);
bout = new BufferedOutputStream(objOut);
bout.write(filebytes, 0, filebytes.length);
bout.flush();
System.out.println("File completelty sent");
}
catch(Exception ex)
{
System.out.println("error on writing file : "+ex.getMessage());
}
}
Following is client code :
while(true){
fobjIn = new ObjectInputStream(fileSock.getInputStream());
String str = (String) fobjIn.readObject();
if(str.equals("File"))
{
System.out.println("Starting receiving file");
ReceiveFile();
}
System.out.println(str);
}
public void ReceiveFile() throws Exception{
String name =(String)fobjIn.readObject();
File f = new File("C:/Temp/" +name);
f.createNewFile();
int length = (int) fobjIn.readObject();
FileOutputStream fout = new FileOutputStream(f);
BufferedOutputStream buffout = new BufferedOutputStream(fout);
byte[] filebyte = new byte[length];
int bytesRead=0,current=0;
bytesRead = fobjIn.read(filebyte, 0, filebyte.length);
do {
bytesRead = fobjIn.read(filebyte, current, (filebyte.length-current));
if(bytesRead > 0) {
current += bytesRead;
System.out.println("writting" + bytesRead);
}
else break;
} while(bytesRead > -1);
^^^^^^^IT DOESNT COMEOUT FROM LOOP while begugging^^^^^^^^
buffout.write(filebyte, 0 , current);
buffout.flush();
System.out.println("written");
}
You should probably close your stream on the server side when you are done sending, so that the client can be notified that the server is done sending. Or else it’ll just sit there waiting for more data.