I have made the next class for a 3d array. Declaring a variable as, for example
Grid3d n = Grid3d(2,2,2);
n(0,0,0) = 1;
works fine, but declaring it as
Grid3d n;
n = Grid3d(2,2,2);
n(0,0,0) = 1;
Gives me a segmentation fault, the problem seems to be the default constructor, but i don’t know how to fix it, any clue?
#ifndef _GRID3D_
#define _GRID3D_
#include <iostream>
#include <cmath>
#include <cassert> // assert()
using namespace std;
class Grid3d
{
private:
int L;
int M;
int N;
double *** G;
public:
Grid3d(int,int,int);
Grid3d();
Grid3d(const Grid3d &);
~Grid3d();
double & operator()(int,int,int);
};
#endif
//Constructor
Grid3d::Grid3d(int L,int M,int N)
:L(L), M(M), N(N)
{
int i,j,k;
G = new double ** [L];
for (i=0;i<L;i++){
G[i] = new double * [M];
for (j=0;j<M;j++){
G[i][j] = new double [N];
for (k=0;k<N;k++){
G[i][j][k] = 0;
}
}
}
}
//Constructor vacío
Grid3d::Grid3d()
:L(0), M(0), N(0)
{
G = NULL;
}
//Constructor copia
Grid3d::Grid3d(const Grid3d &A)
:L(A.L), M(A.M), N(A.N)
{
G = new double ** [L];
int i,j,k;
for (i=0;i<L;i++){
G[i] = new double * [M];
for (j=0;j<M;i++){
G[i][j] = new double [N];
for (k=0;k<N;k++){
G[i][j][k] = A.G[i][j][k];
}
}
}
}
//Destructor
Grid3d::~Grid3d()
{
// Libera memoria
for (int i=0;i<L;i++){
for (int j=0;j<M;j++){
delete [] G[i][j];
G[i][j] = NULL;
}
delete [] G[i];
G[i] = NULL;
}
delete G;
G = NULL;
}
double& Grid3d::operator()(int i,int j,int k)
{
assert(i >= 0 && i < L);
assert(j >= 0 && j < M);
assert(k >= 0 && k < N);
return G[i][j][k];
}
Assignment operator
Grid3d Grid3d::operator = (const Grid3d &A)
{
if (this == &A) {return *this;};
if (G != NULL){
// Libera memoria
for (int i=0;i<L;i++){
for (int j=0;j<M;j++){
delete [] G[i][j];
G[i][j] = NULL;
}
delete [] G[i];
G[i] = NULL;
}
delete G;
G = NULL;
}
L = A.L;
M = A.M;
N = A.N;
G = new double ** [L];
int i,j,k;
for (i=0;i<L;i++){
G[i] = new double * [M];
for (j=0;j<M;i++){
G[i][j] = new double [N];
for (k=0;k<N;k++){
G[i][j][k] = A.G[i][j][k];
}
}
}
return *this;
}
You have dynamically allocated memory, but you have not followed the rule of three. You are missing an assignment operator, so when you do this:
you will have two attempted de-allocations of the same memory, because you have
n‘s pointer pointing to the same memory as the temporary used to assign to it in the second line. When the temporary dies, it de-allocated it’s memory. Whenndies, it tries to de-allocate the same memory. Furthermore, any access to that memory after the second line is undefined behaviour.