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Home/ Questions/Q 405907
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T17:26:41+00:00 2026-05-12T17:26:41+00:00

I have multiple superposed controls which can handle a mouse click under certain conditions.

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I have multiple superposed controls which can handle a mouse click under certain conditions. What I want to be able to do is:

  1. The top control receives the
    mouseDown: event.
  2. The top control decides if it handles the mouseDown: event.
  3. If it does, do something and prevent other controls from receiving the mouseDown: event.
  4. If it does not, send the event to the control that’s underneath.
  5. This control decides if it handles the event.
  6. etc.

In essence I’m trying to send the event to the control whose “Z-Order” is just below the top control, without the top control needing to know about the other controls or needing some special setup at instantiation.

The first thing that came to my mind was to send the event to [topControl nextResponder] but it seems the nextResponder for all controls on the window is the window itself and not a chain of controls based on their Z-Order as I previously thought.

Is there a way to do this without resorting to setting the next responder manually? The goal is to get a control which is independent from the other controls and can just be dropped on a window and work as expected.

Thanks in advance!

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  1. Editorial Team
    Editorial Team
    2026-05-12T17:26:41+00:00Added an answer on May 12, 2026 at 5:26 pm

    It’s hard to know exactly the best approach because I don’t know what your application does, but here’s a thought. It sounds like you want to pass the messages up through the view hierarchy… somehow.

    Regardless, a view would do one of two things:

    • handle the message
    • pass it to the “next view” (how you define “next view” depends on your application)

    So. How would you do this? The default behavior for a view should be to pass the message to the next view. A good way of implementing this kind of thing is through an informal protocol.

    @interface NSView (MessagePassing)
    
    - (void)handleMouseDown:(NSEvent *)event;
    - (NSView *)nextViewForEvent:(NSEvent *)event;
    
    @end
    
    @implementation NSView (MessagePassing)
    
    - (void)handleMouseDown:(NSEvent *)event {
        [[self nextView] handleMouseDown:event];
    }
    
    - (NSView *)nextViewForEvent:(NSEvent *)event {
        // Implementation dependent, but here's a simple one:
        return [self superview];
    }
    
    @end
    

    Now, in the views that should have that behavior, you’d do this:

    - (void)mouseDown:(NSEvent *)event {
        [self handleMouseDown:event];
    }
    
    - (void)handleMouseDown:(NSEvent *)event {
        if (/* Do I not want to handle this event? */) {
            // Let superclass decide what to do.
            // If no superclass handles the event, it will be punted to the next view
            [super handleMouseDown:event];
            return;
        }
    
        // Handle the event
    }
    

    You would probably want to create an NSView subclass to override mouseDown: that you would then base your other custom view classes on.

    If you wanted to determine the “next view” based on actual z-order, keep in mind that z-order is determined by the order within the subviews collection, with later views appearing first. So, you could do something like this:

    - (void)nextViewForEvent:(NSEvent *)event {
        NSPoint pointInSuperview = [[self superview] convertPoint:[event locationInWindow] fromView:nil];
        NSInteger locationInSubviews = [[[self superview] subviews] indexOfObject:self];
        for (NSInteger index = locationInSubviews - 1; index >= 0; index--) {
            NSView *subview = [[[self superview] subviews] objectAtIndex:index];
            if (NSPointInRect(pointInSuperview, [subview frame]))
                return subview;
        }
        return [self superview];
    }
    

    This might be way more than you wanted, but I hope it helps.

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