I have multiple transparent BufferedImage instances which I’d like to layer on top of each other (aka Photoshop layers) and bake into one BufferedImage output. How do I do this?
I have multiple transparent BufferedImage instances which I’d like to layer on top of
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I would say the best bet would be to take the buffered images, and create an additional one in order to have an object to append to. Then simply use the Graphics.drawImage() to place them on top of each other.
So something along these lines: