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Home/ Questions/Q 6000557
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T00:42:38+00:00 2026-05-23T00:42:38+00:00

I have my container configured like following: container = new UnityContainer() .RegisterType<IA, A>() .RegisterType<IB,

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I have my container configured like following:

container = new UnityContainer()
            .RegisterType<IA, A>()
            .RegisterType<IB, B>()
            .RegisterType<IC, C>(new InjectionConstructor(strA));

What I need is, I want to register another C instance like:

container.RegisterType<IC, C>(new InjectionConstructor(strB));

note the difference between strA and strB.

Both A and B need C. But I want A to use the first C and B to use the second C.

Is there a proper way in Unity to achieve that?

Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T00:42:38+00:00Added an answer on May 23, 2026 at 12:42 am

    You will want to use a named type registration.

    var container = new UnityContainer()
      .RegisterType<IC, C>("ForA", new InjectionConstructor(strA))
      .RegisterType<IC, C>("ForB", new InjectionConstructor(strB))
    
      .RegisterType<IA, A>(new InjectionConstructor(container.Resolve<IC>("ForA")))
      .RegisterType<IB, B>(new InjectionConstructor(container.Resolve<IC>("ForB")));
    
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