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Home/ Questions/Q 8114991
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T03:19:20+00:00 2026-06-06T03:19:20+00:00

I have my ipad code created programmatically not using nib.I converted my ipad app

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I have my ipad code created programmatically not using nib.I converted my ipad app to universal app as follows:

Choose the project target(the blue one on the sidebar). Summary -> iOS
Application Target -> set Devices to Universal.

Now I want to launch different app delegate for iphone and different app delegate for ipad.There is already one app delegate for ipad, now I want to create different app delegate for iphone so that in main.m I can launch different app delegate based on device(ipad & iphone).So my question is, can I create different app delegate, if yes then how?

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  1. Editorial Team
    Editorial Team
    2026-06-06T03:19:21+00:00Added an answer on June 6, 2026 at 3:19 am

    in the projects main.m

    you could do something like

    int main(int argc, char *argv[])
    {
        @autoreleasepool {
    
            NSString *appDelegateName;
            if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone){
                appDelegateName =  NSStringFromClass([AppDelegateIPhone class]);
            } else {
                appDelegateName =  NSStringFromClass([AppDelegateIPad class]);
            }
            return UIApplicationMain(argc, argv, nil, appDelegateName);
        }
    }
    

    But IMO you should not do it.

    Instead doi it as apple does it to, in app delegate load different view controllers or different XIBs.

    @implementation AppDelegate
    
    - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
    {
        self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
        // Override point for customization after application launch.
        if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
            self.viewController = [[[ViewController alloc] initWithNibName:@"ViewController_iPhone" bundle:nil] autorelease];
        } else {
            self.viewController = [[[ViewController alloc] initWithNibName:@"ViewController_iPad" bundle:nil] autorelease];
        }
        self.window.rootViewController = self.viewController;
        [self.window makeKeyAndVisible];
        return YES;
    }
    
    
    
    @end
    
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