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Home/ Questions/Q 700569
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T03:30:46+00:00 2026-05-14T03:30:46+00:00

I have my little designer tool (my program). On the left side I have

  • 0

I have my little designer tool (my program).

On the left side I have TreeView and on the right site I have Accordion.

When I select a node I want to dynamically build Accordion Items based on Properties from DataContext of selected node.

Selecting nodes works fine, and when I use this sample code for testing it works also.

XAML code:

<layoutToolkit:Accordion x:Name="accPanel"
                         SelectionMode="ZeroOrMore"
                         SelectionSequence="Simultaneous">
  <layoutToolkit:AccordionItem Header="Controller Info">
    <StackPanel Orientation="Horizontal" DataContext="{Binding}">
      <TextBlock Text="Content:" />
      <TextBlock Text="{Binding Path=Name}" />
    </StackPanel>
  </layoutToolkit:AccordionItem>
</layoutToolkit:Accordion>

C# code:

private void treeSceneNode_SelectedItemChanged(object sender, RoutedPropertyChangedEventArgs<object> e)
{
   if (e.NewValue != e.OldValue)
   {
      if (e.NewValue is SceneNode)
      {
         accPanel.DataContext = e.NewValue; //e.NewValue is a class that contains Name property
      }
   }
 }

But the problem occurs when I’m trying to achive this using DateTemplate and dynamically build AccordingItem, the Binding is not working:

<layoutToolkit:Accordion x:Name="accPanel"
                         SelectionMode="ZeroOrMore"
                         SelectionSequence="Simultaneous" />

and DataTemplate in my ResourceDictionary

<DataTemplate x:Key="dtSceneNodeContent">
   <StackPanel Orientation="Horizontal" DataContext="{Binding}">
      <TextBlock Text="Content:" />
      <TextBlock Text="{Binding Path=Name}" />
   </StackPanel>
</DataTemplate>

and C# code:

private void treeSceneNode_SelectedItemChanged(object sender, RoutedPropertyChangedEventArgs<object> e)
{
  if (e.NewValue != e.OldValue)
  {
    ResourceDictionary rd = new ResourceDictionary();
    rd.Source = new Uri("/SilverGL.GUI;component/SilverGLDesignerResourceDictionary.xaml", UriKind.RelativeOrAbsolute);

    if (e.NewValue is SceneNode)
    {
      accPanel.DataContext = e.NewValue;

      AccordionItem accController = new AccordionItem();
      accController.Header = "Controller Info";
      accController.ContentTemplate = rd["dtSceneNodeContent"] as DataTemplate;

      accPanel.Items.Add(accController);
    }
    else
    {
      // Other type of node
    }
  }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T03:30:47+00:00Added an answer on May 14, 2026 at 3:30 am

    Are you missing this?

    accController.Content = e.NewValue;
    

    Also, I don’t think you need to use DataContext=”{Binding}”; the DataContext will inherit anyway.

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