I have my own, very fast cos function:
float sine(float x)
{
const float B = 4/pi;
const float C = -4/(pi*pi);
float y = B * x + C * x * abs(x);
// const float Q = 0.775;
const float P = 0.225;
y = P * (y * abs(y) - y) + y; // Q * y + P * y * abs(y)
return y;
}
float cosine(float x)
{
return sine(x + (pi / 2));
}
But now when I profile, I see that acos() is killing the processor. I don’t need intense precision.
What is a fast way to calculate acos(x) ?
A simple cubic approximation, the Lagrange polynomial for x ∈ {-1, -½, 0, ½, 1}, is:
It has a maximum error of about 0.18 rad.