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Home/ Questions/Q 3220078
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T15:43:12+00:00 2026-05-17T15:43:12+00:00

I have never seen this issue before, its very strange. Just wondering if anyone

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I have never seen this issue before, its very strange. Just wondering if anyone else has come across this too.

alt text

I have added a sprite to my game, its supposed to be the top left corner of a box to put text on to. I want to make it scalable without loosing anything so i have it broken up into sections. In the image above the one on top is the image itself, and then the one on the bottom is the image when its being drawn in the iPhone simulator.

Any idea why the last column of pixels on the right are altered? I have not scaled the image at all.

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  1. Editorial Team
    Editorial Team
    2026-05-17T15:43:13+00:00Added an answer on May 17, 2026 at 3:43 pm

    Ok I actually figured it out this time. Cocos2D adds a bit of antialiasing to CCTextures. To stop it from doing this you need to call this:

    [[mySprite texture] setAliasTexParameters];

    to turn it back on you call this:

    [[mySprite texture] setAntiAliasTexParameters];

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