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Home/ Questions/Q 5990145
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T23:12:06+00:00 2026-05-22T23:12:06+00:00

I have next code that represents graph edges and nodes (simplified for question): public

  • 0

I have next code that represents graph edges and nodes (simplified for question):

public class Node
{
}

public class Edge
{
    public Node Source { get; set; }
    public Node Target { get; set; }
}

Now I want to extend this classes for describing mine topology:

public class MineNode : Node
{
    public double FanPressure { get; set; }
}

public class MineTunnel : Edge
{
    public double Length { get; set; }
    public double CrossSectionArea { get; set; }

    public MineTunnel()
    {
        Source = new MineNode();
        Target = new MineNode();
    }
}

The problem is that I want to access additional data provided by MineNode when using Source and Target properties, but I can access only Node fields because they are declared in base class:

MineTunnel t = new MineTunnel();
Console.WriteLine(t.Source.FanPressure); //Error

The only way to access FanPressure is to cast Source to MineNode but code become ugly this way.

Console.WriteLine(((MineNode)t.Source).FanPressure); //OK

The another way is maybe to use somehow generics in base class declaration. But I’m not sure is that a good practice in my situation.

So, how can I solve such problem – extend functionality of base class fields?

Thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T23:12:07+00:00Added an answer on May 22, 2026 at 11:12 pm

    I think generics is the way to go here…

    Try this:

    public class Node
    {
    
    }
    
    public class Edge<S, T>
        where S : Node
        where T : Node
    {
        public S Source { get; set; }
        public T Target { get; set; }
    }
    

    Then you can extend the Node and Edge classes with:

    public class MineNode : Node
    {
        public double FanPressure { get; set; }
    }
    
    public class MineTunnel : Edge<MineNode, MineNode>
    {
        public double Length { get; set; }
        public double CrossSectionArea { get; set; }
    
        public MineTunnel()
        {
            Source = new MineNode();
            Target = new MineNode();
        }
    }
    

    Please correct me if this is wrong or doesn’t work… 🙂

    MineTunnel t = new MineTunnel();
    Console.WriteLine(t.Source.FanPressure); // Now this works without errors ;)
    
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