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Home/ Questions/Q 219039
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T18:48:27+00:00 2026-05-11T18:48:27+00:00

I have no idea about it, but if that was possible (like Flash, for

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I have no idea about it, but if that was possible (like Flash, for example), then that would be really cool.

I have an view-based app where I need probably some OpenGL ES capabilities, but don’t want to have fullscreen OpenGL ES. I just need it at certain small areas for drawing little charts and other stuff that may be hard to do with core graphics.

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  1. Editorial Team
    Editorial Team
    2026-05-11T18:48:28+00:00Added an answer on May 11, 2026 at 6:48 pm

    Yes,

    you should be able to implement this through Quartz Core using layers (see the CALayer class documentation). Indeed, you can have layers hierarchies. Basically you associate each UIView to a different layer, then the layers are rendered together providing a single, composite layer. Besides, you can also apply transforms and animations to layers.

    You need to import the QuartzCore header and do something like

    #import <QuartzCore/QuartzCore.h>
    UIView *myView = [[UIView alloc] initWithFrame...
    UIView *openGLView = [UIView alloc] initWithFrame...
    
    CaLayer *myViewLayer = myView.layer;
    [myViewLayer addSubLayer: openGLView.layer];
    

    Then, when myView appears on the screen, all the sublayers are merged together and rendered on screen. What happens is that each view renders its layer, while myViewLayer is rendered merging together the two layers.

    You can have as many layers as you like. You can create an arbitrary hierarchi by using the CALayer methods

    – addSublayer:
    – removeFromSuperlayer
    – insertSublayer:atIndex:
    – insertSublayer:below:
    – insertSublayer:above:
    – replaceSublayer:with:

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