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Home/ Questions/Q 7676457
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T17:12:15+00:00 2026-05-31T17:12:15+00:00

I have not found any way to successfully set a screen resolution on my

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I have not found any way to successfully set a screen resolution on my android device.
when i run my libgdx app on my galaxy note, it automatically sets the applications screen resolution to 800×600 while my phone (Galaxy note) got a 1280×800 resolution. there are no scaling. just a small screen with huge black boarders around.

I have tried to use Gdx.graphics.setDisplayMode to force a greater resolution but without any success.

my application is very simple. i followed:
http://code.google.com/p/libgdx/wiki/ProjectSetup
and added SpriteBatch and Textures from:
http://code.google.com/p/libgdx/wiki/SpriteBatch

I will only use textures in this app. what have i missed? what is wrong?

the following code:

    com.badlogic.gdx.Graphics.DisplayMode[] modes;
    modes = Gdx.graphics.getDisplayModes();
    for (com.badlogic.gdx.Graphics.DisplayMode mode : modes) {
            System.out.println(mode);
    }

Only give the line: 480×320, bpp 0, hz: 0

I get a message “MALI_NO_HANDLE in function _mali_base_common_mem_alloc because the requested_size is 0” can this be related?
any ideas?

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  1. Editorial Team
    Editorial Team
    2026-05-31T17:12:16+00:00Added an answer on May 31, 2026 at 5:12 pm

    I put this in the AndroidManifest.xml and it seemed to fix the issue:

    <uses-sdk android:minSdkVersion="4" android:targetSdkVersion="13" />
    

    Hope this works for you.

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