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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T16:11:45+00:00 2026-05-12T16:11:45+00:00

I have noticed in other languages such as Java that there are Objects such

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I have noticed in other languages such as Java that there are Objects such as Vector2d that have a multiply method. How would I do the same with Actionscript 3? I know that the Point or Vector3D classes have add/substract methods, but neither offer multiply/divide methods.

What is the best way to multiply two Point objects? would it be something like the following?

var p1:Point = new Point(10, 20);
var p2:Point = new Point(30, 40);
var p3:Point = new Point((p1.x * p2.x), (p1.y * p2.y));

Also why would multiply/divide be left out of these classes?

EDIT* Here is a link to the Vector2d class I have seen in Java: Java Vector2d multiply

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  1. Editorial Team
    Editorial Team
    2026-05-12T16:11:45+00:00Added an answer on May 12, 2026 at 4:11 pm

    What would be the mathematical meaning of new Point((p1.x * p2.x), (p1.y * p2.y))? In a vector space, there is usually no multiplication, as it is simply not clear, what it should do.

    However, there is a so called “scalar multiplication” defined on the vectors of the euclidean space, which yields a number (“scalar”, hence the name):

    double s = p1.x * p2.x + p1.y * p2.y;
    

    This is useful, for example, if you need to test, whether to lines are orthogonal. However, the result is a number not a vector.

    Another thing to do with vectors is to scale them:

    double factor = 1.5;
    Point p3 = new Point(factor * p1.x, factor * p2.y);
    

    Here the result is indeed a point, but the input is a number and a vector, not two vectors. So, unless you can say, what the interpretation/meaning of your vector multiplication is, you shouldn’t define one. (Note, that I don’t know, whether your proposal might be useful or not — it is simply not a “standard” multiplication I know of).

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