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Home/ Questions/Q 6231959
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T10:01:52+00:00 2026-05-24T10:01:52+00:00

I have object with .delegate property which i manipulate in method ‘doJob’. I assign

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I have object with .delegate property which i manipulate in method ‘doJob’. I assign this property with ‘self’ and my function is being called when this object finishes his job. Till now everything is fine.

Now i want to manipulate this object in a separate thread.

I’m using [NSThread detachNewThreadSelector…] to run the ‘doJob’ function.
In this case my delegate method not being called. I guess this is because ‘self’ points to new thread instead of main one. Ok. I’m passing self as argument to function while creating the thread and it still not working. What do i miss?

my current code is as follows:

- (void)mainFunction
{
    [NSThread detachNewThreadSelector:@selector(doJob:) toTarget:self witObject:self];
}

- (void)doJob:(MyObject*)parentThread
{
    ManipulatedObject *obj = [[ManipulatedObject alloc] init];
    obj.delegate = parentThread;
    [object startJob];
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T10:01:54+00:00Added an answer on May 24, 2026 at 10:01 am

    GCD will make most of your multi-threading troubles trivial. You can do something like this:

    - (void)mainFunction
    {
        // Runs your task on a background thread with default priority.
        dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
    
            ManipulatedObject * obj = [[ManipulatedObject alloc] init];
    
            [obj startJob];  // I'm assuming this is sychronous.
    
            // The callback is explicitly run on the main thread.
            dispatch_async(dispatch_get_main_queue(), ^{
    
                // Your callback here.
    
                [obj release];
            });
        });
    }
    

    That’s all you have to do, it’s that simple. All the relevant code is inline and together.

    If you want the ManipulatedObject to explicitly invoke the block, then you could add that ability to ManipulatedObject. To do so, you should:

    1. Define the block type for convenience typedef void(^MyCallback)();

    2. Add @property (nonatomic, copy) MyCallback block; and @synthesize block. Don’t forget the copy.

    3. Invoke the block when you need to dispatch_async(dispatch_get_main_queue(), [self block]);.

    If your delegate needs to make more than one kind of callback, then you will need a block for each callback. It’s a minor inconvenience, but it’s worth it for all the conveniences you gain.

    For a more thorough explanation of blocks and GCD, check out WWDC 2011 session 308.

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