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Home/ Questions/Q 3760156
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T10:25:41+00:00 2026-05-19T10:25:41+00:00

I have one character which can face several directions: t, b, l, r, tl,

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I have one character which can face several directions: t, b, l, r, tl, tr, bl, br

The type of camera is top-down 2d

T stands for Top, which is when he is looking to the top of the screen
B = Bottom
L = Left
R = Right

The character can look to other directions, like the Top-Left of the screen, which is tl

How do I calculate which direction he should look to if I only have one variable, rotation?

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  1. Editorial Team
    Editorial Team
    2026-05-19T10:25:42+00:00Added an answer on May 19, 2026 at 10:25 am

    Assuming your rotation property is from -180 to 180 (this is the way DisplayObject.rotation behaves)

    // this gives us an index of 0-7 for rotation. 
    var direction:int = (character.rotation + 180) / 45;
    
    // should you need a string representation, use an array like this:
    var direction_labels:Array = ['b', 'bl', 'l', 'tl', 't', 'tr', 'r', 'br'];
    trace(direction_labels[direction]);
    
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