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Home/ Questions/Q 3282744
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T19:57:45+00:00 2026-05-17T19:57:45+00:00

I have one project where the code-signing popup is all whacked-out. On a normal

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I have one project where the code-signing popup is all whacked-out.

On a “normal” (i.e., every-other) project, the popup looks something like “Good menu” in this picture, but on one project, it looks like the “Not-good menu”:

Code-sign menus, good and not-good

The “Not-good menu” is from the project about which I’m asking.

I tried quitting & relaunching XCode, but there’s no change.

Any ideas what went wrong? Is there some sort of “un-whack my project” tool?

EDIT:

I suspect that the problem is related to the whack-project being not-worked-on for a long time and, hence, missed a “This project created by an older version of XCode” migration. Is there some sort of “update my project files” tool?

EDIT:

On a tip from another forum, I did this:

  • close project in XCode.
  • Open project.pbxproj (in your filename.xcodeproj package) in a text
    editor. (make a backup first!)
  • Remove all lines starting with “CODE_SIGN_IDENTITY[sdk=iphoneos*]” =
    “blahblah blah Developer”;
  • save
  • Quit & relaunch XCode.
  • Reopen project in Xcode.
  • Reset the code signing identity you want

Well, there’s good news & bad news.

Good news: It builds, and no code-signing errors. Yay.

Bad news: The popup still looks like the “not-good menu” in my screenshot.

More Bad News: the not-good menu is incomplete so, for example, I can select the client’s ad-hoc, but not their app-store (we’re sort of hoping to ship the product!)

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T19:57:45+00:00Added an answer on May 17, 2026 at 7:57 pm

    I appreciate all your help, but none of the proposed solutions worked. I ended up creating a new project and re-building it.

    I also duplicated the existing project, stripped out all the code and, as it had the same problem, attached it to the bug I sent to Apple. Hopefully, future XCodes will be better about this.

    EDIT: Found the problem. It turns out I had inadvertently set the project’s base SDK to simulator x.y, vice iOS x.y. Once I changed that, the codesign menu went back to as-expected.

    D’oh!

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