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Home/ Questions/Q 7050045
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T03:05:44+00:00 2026-05-28T03:05:44+00:00

I have one uiimageview which is added as subview in uiview. frame for uiimageview

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I have one uiimageview which is added as subview in uiview. frame for uiimageview is uiview’s bounds. I am using this uiview just to show the border. Now when i rotate the imageview, only image view is rotated, but while rotating extra part beyond uiview is getting clipped. How can i resize uiview along with image views rotation.

This is my code. I have done what you have said but view is not resizing

 - (void)handleRotate:(UIRotationGestureRecognizer *)recognizer {



float rotation = angle + -recognizer.rotation;

recognizer.view.transform = CGAffineTransformMakeRotation(-rotation);


if (recognizer.state == UIGestureRecognizerStateEnded) {

    angle = rotation;

}  

    CGFloat diagonal = sqrt( recognizer.view.bounds.size.width*recognizer.view.bounds.size.width + recognizer.view.bounds.size.height*recognizer.view.bounds.size.height );

    CGRect rect = view.frame;
    rect.origin.x -= ((rect.size.width-diagonal)/2);
    rect.origin.y -= ((rect.size.height-diagonal)/2);
    rect.size.width = diagonal;
    rect.size.height = diagonal;
   view.frame = rect;


}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T03:05:44+00:00Added an answer on May 28, 2026 at 3:05 am

    Find the diagonal of the UIImageView.

    CGFloat diagonal = sqrt( imageview.size.width*imageview.size.width + imageview.size.height*imageview.size.height );
    

    Then set it to the UIView’s frame.

    CGRect rect = view.frame;
    rect.origin.x -= ((rect.size.width-diagonal)/2);
    rect.origin.y -= ((rect.size.height-diagonal)/2);
    rect.size.width = diagonal;
    rect.size.height = diagonal;
    view.frame = rect;
    

    Edit:
    In the following line, you may not need the bounds size.

       CGFloat diagonal = sqrt( recognizer.view.bounds.size.width*recognizer.view.bounds.size.width + recognizer.view.bounds.size.height*recognizer.view.bounds.size.height );
    

    Try as the following:

    CGFloat diagonal = sqrt( recognizer.view.frame.size.width*recognizer.view.frame.size.width + recognizer.view.frame.size.height*recognizer.view.frame.size.height );
    
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