Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 940001
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T21:52:59+00:00 2026-05-15T21:52:59+00:00

I have one variable pool , shared by all clients, that stores all remaining

  • 0

I have one variable pool, shared by all clients, that stores all remaining enemies in a game. When a client starts a game, he gets some enemies from pool. When he finishes, enemies that he did not kill are put back into pool. The game also checks to see if all the enemies have been killed (i.e., pool is empty).

What is the best way to implement pool? I’m concerned about the 5 updates per second limit on a datastore entity.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T21:53:00+00:00Added an answer on May 15, 2026 at 9:53 pm

    How often do expect a game to be started/finished? If the answer is definitely less than 5 per second, then just use a single entity to represent pool and use transactions to atomically get and update it as games start and finish.

    If you’re really expecting so many clients to share a single pool that it will be updated at a sustained rate of more that 5 times per second, then consider sharding pool into multiple pieces. When the client starts a game, remove entities from just one of the shards. To test if the sharded pool is empty, just retrieve all the shards and see if they are all empty. (When modifying a shard, you’ll still need to use a transaction.)

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 490k
  • Answers 490k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer Found a solution of sorts. Using Drupal behaviors I am… May 16, 2026 at 9:08 am
  • Editorial Team
    Editorial Team added an answer By using the following code I got the answer to… May 16, 2026 at 9:08 am
  • Editorial Team
    Editorial Team added an answer The part of an URL after the ? sign is… May 16, 2026 at 9:08 am

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Related Questions

How does the functional programming paradigm deal with shared resources that need to maintain
I have some ASP.NET web services which all share a common helper class they
so I have a boolean type in C++ on a multiprocessor machine. The variable
I need an Object Pool , and rather than implement it myself, I thought
One of my team has recently come across an interesting glitch in the matrix.
We have a pair of Oracle servers which are set up as nodes in
I have been using ojective c for almost a week, and I am mainly
I've been toying around with the Parallel library in .NET 4.0. Recently, I developed
A piece of code I'm working on has to analyze a foreign file format

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.