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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T22:33:46+00:00 2026-05-24T22:33:46+00:00

I have programmed a game using the Flash authoring tool and a document class.

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I have programmed a game using the Flash authoring tool and a document class.
I’m trying to graphically add instances and add functionality in the document class.

Suppose I have a main timeline with 3 frames, each frame reperesents a different level of the game.
In frame 1 I have an instance of the MovieClip class named tree1 on the stage,
and in frame 3 I have an instance of the MovieClip class named tree3 on the stage.

In my document class, after an initial stop() command, I want some logic like:

tree3.scaleX = tree1.scaleX;

But tree3 is unknown to the runtime since we are not of frame 3 yet.

Any way to access all the instances on all frames declared in the authoring tool from the document class? Thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-05-24T22:33:47+00:00Added an answer on May 24, 2026 at 10:33 pm

    In a word, no. As you have said in your question, until the playhead reaches frame three the assets there do not exist.

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