Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6124239
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T16:06:36+00:00 2026-05-23T16:06:36+00:00

I have read a few tutorials ( Catalin Zima , TheCansin ) regarding Deferred

  • 0

I have read a few tutorials (Catalin Zima, TheCansin) regarding Deferred Rendering in XNA. They all seem to use a Deferred Rendering Pipeline for rendering the models. This is great, but they only deal with Normal and Specular maps.

If I have my thinking correct, if I wanted to render a model that has, for example, a glow effect in it and I have a glow shader, then the Deferred Rendering Pipeline won’t know about this shader?

If my question above is correct, would I need to render the model with glow in the Deferred Rendering Pipeline and then re-render with the glow shader?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-23T16:06:36+00:00Added an answer on May 23, 2026 at 4:06 pm

    There are lots of different approaches really. My reccomendation would be to include a material mask pass in your pipeline. Eg: render a target that is just a solid colour for each type of surface you want to render in your scene. Use this mask target to perform branching operations in your final deferred lighting pass and make surface calculations for different materials ( for example, pure red for phong shading, pure blue for matte surfaces etc. ). You still use the diffuse, normals and specular gbuffer passes as normal.

    Specifically for a glow effect, you can also use the mask approach and bring that target forward to your post-processing step, to perform a fullscreen blur / glow, using the the mask to determine which objects should have the glow applied.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have read few F# tutorials and I have noticed how easy is to
I have read a few tutorials and did some search but I must be
I need to create an excel file via C#. I have read a few
I'm fairly new to working with relational databases, but have read a few books
I have read quite a few selcet+update questions in here but cannot understand how
I've read a few posts where people have stated (not suggested, not discussed, not
I have read through several reviews on Amazon and some books seem outdated. I
I read a few tutorials on getting memcached set up with Rails (2.3.5), and
I'm a bit confused by a few tutorials that I read about the ListView.
Yes, I've read the developer documentation and even went through a few tutorials... but

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.