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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T18:07:27+00:00 2026-05-11T18:07:27+00:00

I have read multiple articles about why singletons are bad. I know it has

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I have read multiple articles about why singletons are bad.
I know it has few uses like logging but what about initalizing and deinitializing.
Are there any problems doing that?
I have a scripting engine that I need to bind on startup to a library.
Libraries don’t have main() so what should I use?
Regular functions or a Singleton.
Can this object be copied somehow:

class
{
public:
   static void initialize();
   static void deinitialize();

}  bootstrap;

If not why do people hide the copy ctor, assignment operator and the ctor?

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  1. Editorial Team
    Editorial Team
    2026-05-11T18:07:27+00:00Added an answer on May 11, 2026 at 6:07 pm

    Libraries in C++ have a much simpler way to perform initialization and cleanup. It’s the exact same way you’d do it for anything else. RAII.

    Wrap everything that needs to be initialized in a class, and perform its initialization in the constructor. Voila, problems solved.

    All the usual problems with singletons still apply:

    • You are going to need more than one instance, even if you hadn’t planned for it. If nothing else, you’ll want it when unit-testing. Each test should initialize the library from scratch so that it runs in a clean environment. That’s hard to do with a singleton approach.
    • You’re screwed as soon as these singletons start referencing each others. Because the actual initialization order isn’t visible, you quickly end up with a bunch of circular references resulting in accessing uninitialized singletons or stack overflows or deadlocks or other fun errors which could have been caught at compile-time if you hadn’t been obsessed with making everything global.
    • Multithreading. It’s usually a bad idea to force all threads to share the same instance of a class, becaus it forces that class to lock and synchronize everything, which costs a lot of performance, and may lead to deadlocks.
    • Spaghetti code. You’re hiding your code’s dependencies every time you use a singleton or a global. It is no longer clear which objects a function depends on, because not all of them are visible as parameters. And because you don’t need to add them as parameters, you easily end up adding far more dependencies than necessary. Which is why singletons are almost impossible to remove once you have them.
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