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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T15:03:20+00:00 2026-05-23T15:03:20+00:00

i have readed many topic but i’m pretty confused. it seems that: if ([[UIScreen

  • 0

i have readed many topic but i’m pretty confused.
it seems that:

if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)] == YES && [[UIScreen mainScreen] scale] == 2.00) {
     // RETINA DISPLAY
     self.contentScaleFactor = 2.0;
  }

my app prepare a framebuffer of size 320×480 without that checking above…and display it at whole screen.
i thought that if i load a 2x image and display it on the screen (scaled down/2) i have the same thing as prepare a framebuffer of 640×960 and not scaling down my sprite.
is it correct?
i hope so…otherwise i’ll have to rewrite many of code!
thanks

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  1. Editorial Team
    Editorial Team
    2026-05-23T15:03:20+00:00Added an answer on May 23, 2026 at 3:03 pm

    i have finally bought a retina display device and the answer is NO.
    contentScaleFactor = 2.0; for a retina display is not the same as
    contentScaleFactor = 1.0; and loading double sized images and display scaled *0.5

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