Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6824567
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T21:55:01+00:00 2026-05-26T21:55:01+00:00

I have readed something about it i wanna to do some implementation using this.

  • 0

I have readed something about it i wanna to do some implementation using this. But i have a few doubts. The problem with de AABB is that the objects must be axis aligned, otherwise you have to be recalculating the bbox every frame, is that right? Is that recalculation expensive? And what about the precision, can you make a collision tree subdividing the bbox? How it works with AABB?

The OBB is oriented to the object rotation, right? You have to build the tree before the game iniatializates. I readed its a lot harder to implement and bit expensive but i gain a lot in precision. But what if the object rotates in the game, does the bbox will recalculate its rotation ‘automatically’?

Wich one is most used in games and why?

Thank you in advance 🙂

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T21:55:01+00:00Added an answer on May 26, 2026 at 9:55 pm

    AFAIK, the majority of physics engine uses AABBs + sweep-and-prune algorithm for the broad phase of collision detection.
    Trees are almost useless for collision detection between dynamic objects. However, the trees can be successfully used for static geometry

    The problem with de AABB is that the objects must be axis aligned,
    otherwise you have to be recalculating the bbox every frame, is that
    right?

    Yes, AABB must be recalculated on every change of body orientation.
    But it’s a very cheap operation for boxes, capsules, cones, cylinders. For polygonal models is surely more expensive, but AABB computation for low-poly models has a normal performance.

    All in all, AABB recalculation is better than expensive narrow-phase algorithms.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

This is something that I have always wondered about, but never bothered to profile.
I'm sure some of you noticed that if you have Acrobat Reader ( or
This is a very general question but it's based on a specific problem. I've
I have some large csv file, with about 200 header names (the first one
Has anyone done something like this? How? I'm just starting a project that will
This question is about a proper architecture using JSP as a controller for ExtJS.
It seems that a lot of small business people have a need for some
I have a java.io.Reader as the return type of my method. But i have
I have this piece of code in c#: private static void _constructRow(SqlDataReader reader, system.IO.StreamWriter
I am learning Python (I have a C/C++ background). I need to write something

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.