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Home/ Questions/Q 7918089
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T15:23:12+00:00 2026-06-03T15:23:12+00:00

I have really simple TcpListener + TcpClient slient-server application. I accept incomming connections async.

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I have really simple TcpListener + TcpClient slient-server application. I accept incomming connections async. Then I read data from network stream.

I run this code in new thread. but I have to run new thread for each client…

while (true)
    (MyCoreMessage)BinaryFormatter.Deserialize(TcpClient.GetStream())

Is there some (easy and simple) async way to desearialize object from networkstream?
Not creating new thread per clent…

thanks for help

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  1. Editorial Team
    Editorial Team
    2026-06-03T15:23:13+00:00Added an answer on June 3, 2026 at 3:23 pm

    I would strongly suggest that you preceded the data with a length-prefix (for example, as network-byte-order 4 bytes), and read this length first. Then you know how much data to expect in the next frame, so buffer that much data using async reads (assuming the size isn’t too silly large). When you have finished buffering the data (async), then you can use something like MemoryStream and deserialize normally.

    This:

    • allows proper framing
    • allows you to sanity check the length
    • allows you to do all the network access as async
    • allows you to only involve the deserializer when you know you have sensible data
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