Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8570355
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 11, 20262026-06-11T18:32:21+00:00 2026-06-11T18:32:21+00:00

I have recently implemented lua scripting in my project, and it is possible for

  • 0

I have recently implemented lua scripting in my project, and it is possible for users to enter their custom scripts in the game editor, but here’s the problem… they can easily enter some random stuff and the program will die with exception…

So my question: is it possible to check lua script before executing it? And preferably point to exact place where entered script is incorrect.

I know I can add “try” block, but it’s not the best solution imo.

Upd: As was requested in comments: I’m using “LuaInterface” build for NET 4.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-11T18:32:22+00:00Added an answer on June 11, 2026 at 6:32 pm

    See error handling in the manual, specifically lua_load. That’ll catch compile time errors. Then see lua_pcall and perhaps luaL_traceback for handling runtime errors.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I recently implemented a program using the Microsoft Accessibility API, but have since been
I have implemented a factory in my project and it was recently suggested that
I have recently implemented an Action that toggles the enabled status of a business
I have recently merged together 5 of my stand-alone projects into one project to
I have recently had a linux server compromised from bots uploading .php scripts and
I have recently upgraded my MVC 3 project to MVC 4. After all the
I have recently began using C# to invoke powershell scripts, with some success :)
We have recently implemented htmlpurifier in our web-based application. Earlier we used to have
I have a Google Custom Search Engine on our site and I have recently
I have just recently implemented the inAppSettings kit. My goal was to load my

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.