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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T06:46:48+00:00 2026-05-25T06:46:48+00:00

i have seen almost all relevant threads on almost whole internet. and i m

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i have seen almost all relevant threads on almost whole internet. and i m still confused..
i m working on a drawing app ( flex / air ),

1- where user loads image file,(bitmapdata > bitmap > movieclip base layer)
2- add layer ( new sprite > movieclip "second object in display list")
3- draw on this sprite ( graphics.draw circle / etc, lot of other details etc)
4- usr can add more layers etc, name layers etc ... all sprites are of same size as bitmap

Q1. now i wanted to save this main movieClip (part of UIComponent ) as swf file. so user can read again and continue work. almost like i do with photoshop.

comment: i know it sounds too generic, to ask such detailed thing. so please be patient..
i have been fiddling around with byteArray. and Air File Object, flash.net.fileReference etc…
Q2. (main question), i don’t want to convert drawn sprites to bitmapdata and then do bytearray. ( in my mind) it will convert everything to pixels, which i don’t want.
Q3. is there some auto magical line which will do everything..(save drawn vectors / shapes) in sprites as is?? (less chances). if i can read swf as movieClip, i can check sprites for layers and everything else… problem is writing this to disk as swf file.

please share your thoughts and feel free to guide,in all possible directions..
thanks in advance for your valuable time..

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  1. Editorial Team
    Editorial Team
    2026-05-25T06:46:48+00:00Added an answer on May 25, 2026 at 6:46 am

    i find both answers useful. and with time,i have realized that in both cases it might be more work than i can handle. meanwhile, i was testing other pixels bases approaches as well. so i finally took decision of going through pixel way. user can save layers as png files with transparency.

    if some person (other readers) come to this post, i wanted to conclude quickly, i have found really valuable drawing library named “graffiti” for as3. it almost does 80% of things, which i was hoping to do. so i am using that and tweaking it for my needs. huge thanks and respect to all great ppl who replied from their valuable time..

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